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Bogdan Petru - Furniture and Tables
Bogdan Petru
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Bogdan Petru

Bucharest, Romania

“Although I am doing this since 2010, I feel that I am just getting started. I am still far away from what I plan to achieve. So many ideas…so many things that I still have to learn.”

Born in the northeastern part of Romania in the city of Suceava, he began his woodworking story in 2010 after his family lost absolutely everything because of the economic crisis. He didn’t have any previous woodworking experience as he used to work in banking a couple of years before. He loved to design and all the products made from natural materials but he didn’t know how to manufacture anything at that point. This was, in fact, a great advantage as his influence was rooted in all the great design and art pieces from all over the world that could be seen on the internet. He began by refinishing vintage pieces of furniture and by constructing wood and metal fencing and staircases. This was the period when he started experimenting with wood bending and different materials and finishing methods.

After 3 and a half years of growing a small 5 team workshop, he moved to London. There he started again from scratch and established a new business making bespoke furniture and refurbishing commercial and residential interiors. The contact with traditional English woodworking and London interior design and furniture design trends made him search for new shapes and new ways of building and finishing furniture. He always tried to be ahead of trends in his search for the perfect combination between shape and function.

His biggest influences are designers and makers as Marc Fish, Joseph Walsh, and Yuriy Ryntovt. He takes his inspiration from architecture, art pieces and even from special effects in movies and video games.

His creative process always starts from function and the environment in which the final product will live in and the object ends up becoming the principal generator of feeling and atmosphere in the space.

“I believe that each product is having a life of its own and will change it’s shape and texture as time flows over it. These objects should live after we are no longer on this earth and is our duty to leave a legacy and influence future generations of creators.”